Title: TreeDM1.WAD
Filename: levels/doom/deathmatch/s-u/treedm1.zip
Size: 92 KB
Date: 10/14/94
Author: Greg Lewis (Tree)
E-mail: gregl@umich.edu
Description: A deathmatch designed with fun and balance in mind. The feeling of this level is fairly open, just a few largish rooms and some interconnecting passageways. It's not intended to be a frag-fest, but more of a fair competition. (Average life span is greater than 5 seconds... :)

Everyone has a weapon nearby when they start, generally within 10 or 20 feet. All players start with 200% health, to make the battles a little longer lasting. The deathmatch spots are designed to eliminate unfair "start-up frags".

Every weapon is available, although it is more and more difficult to get to the more powerful weapons. There are some weapons sitting in cages, with a switch next to 'em; hit the switch to give access to that weapon elsewhere in the level. A quick rundown: Rocket launcher: switch and weapon itself are in the arch-room. Plasma: has two triggers, the switch and walking on one of the ledges. BFG: The easiest weapon to get, but you pay if you do. Or, go the hard way (no secrets involved, but still a long ways to get there), find the BFG-in-a-cage, and get it that way. You'll be off free as a bird. Super Shotgun: (Doom ][) Check the green room.

It's a very good idea to play this level with the alt-death rules. The exit switch is clearly marked, non-coop, and can't be hit accidentally.
Credits: The developers of Doom, DEU, and BSP. Andy Chen and Claude Martins, authors of the Invasion WADs, for permission to use their cool status bar. Playtesters: Kevin Cox, Andy Yuan, and Joe Hartford. What fun we all had... :-)
Base: New levels from scratch
Build time: Probably around 60 hours
Editor(s) used: DEU 5.21, BSP 1.2x, BSP1.1w
Bugs: No known bugs (keeping fingers crossed!)
Rating: (1 vote)
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Reviews:
Anonymous
I can't believe the Tree series was made by the same guy as dehacked. You'd think these wads would get more recognition or something? Anyway, this one is a nice DM map that would've fit in fine with the Dwangos of its time. The E2 aesthetic is appealing, and the gameplay is varied and complex for 1994. I also like the Doom 2 compatibility. 4/5 for '94x

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