Title: (Once Again) Gorilla Gore
Filename: levels/doom/g-i/ggore.zip
Size: 63 KB
Date: 07/19/95
Author: Michael Lundy
E-mail: pdjlundy@cts.com
Description:
Credits: Oliver Montanuy for DeuTex 3.5 Zink the Dink for EnDoomer 1.0.11 OSCS for NeoPaint 2.0 (or something) Id Software for DOOM II My family for making my bored enough to start this level.
Base: New WAD from scratch
Build time: 3 days (Not hourly consecutive)
Editor(s) used:
Bugs: None.
Rating: (3 votes)
  Spambot check: 6 + 9 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
This is a pretty decent old-fashioned level from the past. Solid design, although everything is well-lit. It's quite small, with 75 monsters, lots of cacodemons, a couple of barons of hell. You have quite a few rockets however, although you don't get them until near the end. Not nearly as hard as the readme suggests, but then again I'm playing with a mouse on a machine that was, in 1995, supercomputer-fast.x
Never_Again
An all-around good small map: non-linear, well-interconnected, with interesting architecture, excellent texturing and plenty Tyson action. It's possible to squeeze your way through to the blue key and rush to the RL - then it's rocket-fest time!x
Anonymous
Small and simple 3-minutes level. Quite simple and boring layout, primitive texture use, almost no decoration, so overall very little ambiance, and @ UV simple and (worse) unattractive gameplay that made me yawn. Rated as a '95 map: far below average, and as 2014 map: plain awful. BTW @ Never_Again ^: nofi, but is this your own map you're reviewing? 4* is clearly :lol: /nofix

View ggore.txt
This page was created in 0.01462 seconds