Title: |
Gloom of DOOM |
Filename: |
levels/doom/g-i/gloom.zip |
Size: |
23.91 KB |
Date: |
05/24/05 |
Author: |
Psyber Freaked! & Psyber Cured! |
Description: |
Really... Its all in the title: Gloom! Not a large PWAD, but see if you can survive long enough, and solve without cheating! |
Credits: |
Psyber Cured! and Psyber Freaked! (The guys who took the time!) Stein & Nicolai were excellent á-testers |
Base: |
New from scratch |
Build time: |
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Editor(s) used: |
DEU 5.21 (Ofcourse!) |
Bugs: |
Addiction? |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Never_Again
| A small sprawling map that could have been designed by Greytale of DARKHELL fame. A fun little ride if you don't mind unmarked switches and teleporters. The second reviewer is right about the crucial switch in the side of the window frame: it's invisible unless you happen to use the window sill as a switch. And if you go for the plasma rifle before doing that and getting the red key, you are stuck. | x | |
Anonymous
| It's not that ugly... But the need to discover secrets to finish the map is annoying. --- 2/5 | x | |
Anonymous
| This is dated September 1994. You fight 144 baddies in a hideous E2-esque level that is painful to look at and has typically Lovecraftian geometry of the period. But there's a good lot of shooting and that pleases me. Unfortunately the level is almost impossible to finish; the switch that opens the exit room is an unmarked part of a windowframe in a secret area, and you would never, ever find it without looking at it with an editor. | x | |
Anonymous
| Ugly as hell and completely incoherent in design, but this little map was quite fun to play. Several neat traps and hordes of monsters make for action-packed gameplay. Progression is a bit confusing though and it is possible to get yourself stuck. Overall, an enjoyable 5 minutes. --2/5 | x |
View gloom.txt
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