Filename: levels/doom/g-i/h_hotel.zip
Size: 84 KB
Date: 05/30/94
Author: Brian Plumb
E-mail: r3bmp@dax.cc.uakron.edu
Credits: -John Reed for beta testing -Everyone related to the making of DEU -Dylan Cuthbert for BSP -(I lost your name) for the VR ideas from TNLPHOME.WAD -Everyone at ID Software
Base: New level from scratch
Build time: at least 70 hrs.
Editor(s) used: Deu 5.1, Deu 5.2 GCC, and BSP 1.1x
Bugs: Slight HOM effect if stading in the SE corner of the bar
Rating: (6 votes)
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This is from May 1994. It's surprisingly not bad. The gameplay is standard hotel-style, i.e. lots of tiny tiny rooms that you have to clear, tediously, and each one has a toilet, but the detailing is excellent for the period and still decent today, in a retro way. It would be better with some of the rooms taken away, and streamlined a bit, but overall it's not bad. Very easy, lots of repetition, but better than 90% of the 1994 stuff in the archives.x
This is a well-made 1994 map. One of the classics, in my opinion, since many doom players know about this map. For its time, it could be considered 5 star material.x
Good map for it's time...not so much nowadays. And unlike undersea.wad, it doesn't have "testcolor blue" in the console to back it up. The end is glitched too, I think. Oh well, I did like the disco club and honeymoon suite. 3/5x
This is one of the first WADs I ever played and I still think it holds up today.x

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