Title: Hall of The Mountain King (HALLMONT.WAD)
Filename: levels/doom/g-i/hallmont.zip
Size: 65 KB
Date: 05/14/96
Author: 'Spooky' John Bye
E-mail: jb54@le.ac.uk
Description: A huge level with some impressive bits and pieces. Full description below, but basically it's a big underground medieval-style setup.
Credits: All the usuals, plus the makers of DCK and BSP
Base: New level from scratch
Build time: About 12-24 hours over a few days.
Editor(s) used: DCK2.2, DEEP shareware beta, BSP 1.2x
Bugs: Some of the rooms are just too big and detailed. Sometimes when you go into a room there's a kinda HOM type thing in the corners, kinda like a brownish grey mist... Using version 1.9 of Doom kills this problem. Also the huge long candle-lit corridor was TOO long. I had to add the doors in the middle because when you looked down the length of the whole corridor the game crashed! The only way this could happen now is if you opened both doors and then ran backwards down the corridor, reaching the end before either door shuts. This isn't likely to be a great problem in real play situations, but watch out for it if that's your kind of playing style!
Rating: (7 votes)
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Reviews:
Anonymous
Legendary for it's time. Might not be up-to-par today, but it still gets five stars. For everybody who doesn't want to read the textfile, it's based on Tolkien's book "The Hobbit", and your objective is to escape from the Mountain King's realm. -- 5/5x
Memfis
Not really that impressive, the author just uses lots of sectors for lighting but the rooms themselves are flat rectangles. Interesting experiment for 1996 I guess. Read the textfile or the book if you don't want to end up having to hump every wall.x

View hallmont.txt
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