Title: harris11.zip
Filename: levels/doom/g-i/harris11.zip
Size: 20 KB
Date: 07/20/00
Author: Lawrence Harrison
E-mail: 72069@fundy.net
Description: My second attempt at a Doom level, and the first one which, hopefully, is good enough for Doomers everywhere to take for a spin :)

This is a small (49K) replacement PWAD for the first episode of the original Doom. Nothing too complex, no mind-warping puzzles to solve.....Just kill anything moving, score all three skullkeys, and try to get to the exit in one piece.

By the way, I hope you like my non-linear architectural style for this level...I thought it looked pretty good. Download and enjoy!! And please send feedback to me at the address above. Thanx!
Credits: First of all, to id Software for creating Doom! (The game is almost 7 years old, and it *still* rocks!) Secondly, to the authors of the editors I used for construction. Right on, you guys! :)
Base: New level from scratch
Build time:
Editor(s) used: DEU (Wyber & Quintet) BSP Nodes Builder (Reed)
Bugs: None. It works with the standalone Doom executable, also with TeamTNT's Boom & PRBoom modifications.
Rating: (1 vote)
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Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Decent-looking, small, marble/red-ish map with a slightly confusing progression and somewhat incoherent texturing. You're immediately thrown into battle and from that point on there's constant fighting. Difficulty is pretty firmly in the "easy" category, though, because there's no shortage of health or ammo, and only weak monsters. There's usually not many places to go, so you won't have to run back and forth *too* much. I stumbled upon the two secrets (which are just two random corridors). --3/5x

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