Title: HellBlok 2
Filename: levels/doom/g-i/hellblk2.zip
Size: 82 KB
Date: 05/05/05
Author: Sean
E-mail: funduke@hotmail.com
Description: This WAD file is the sequel to my first WAD file, HellBlok.wad. There are a few new texture mapped walls in this episode - nothing too fancy. If you enjoy HellBlok 2, check-out the first HellBlok.

You start out the game with you and your buddies confined to a containment area. Player one has just blown away a Trooper and has aquired the Blue Keycard. For those of you playing HellBlok 2 in Cooperative Mode, whoever starts the game off as Player 1 must open the cells containing the other Players. If not, then they'll just rot there, and that's no fun - or is it?

There are 2 Exits out of HellBlok 2. At the Demon Convention, jump through the fast blinking Gate for an additional Blood-Slaughtering episode.

Peace in Hell - Sean.
Credits: The Creators of DOOM, id Software The Creators of Deu The Creators of BSP The Creators of DMGraph The Creators of WADTools
Base: New from scratch
Build time:
Editor(s) used: Deu V.2.1 / BSP V.1.1x
Bugs:
Rating: (1 vote)
  Spambot check: 1 + 9 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
Visually impressive (for its time) map is set in an underground base with various themes. Execution is often flawless, and it is delightfully challenging (especially if you don't find the nifty but tricky-to-find secrets), however gameplay and progression feel a bit stupid, and you can get yourself trapped. The invuln room doesn't work as intended in 1.9 compatibility but 100% kills is still achievable by using rocket splash damage there. Overall, an okay effort, but the grade is slightly generous. --3/5x

View hellblk2.txt
This page was created in 0.01085 seconds