Title: Hiding to Nothing
Filename: levels/doom/g-i/hiding.zip
Size: 54 KB
Date: 07/26/94
Author: Stuart Greig
E-mail:
Description: My second published WAD, much much bigger than the last and far more difficult.
Credits: My wife, for not actually divorcing me eventhough I spend all my time at the PC. My 6 year old son, for play testing.
Base: New level from scratch
Build time: 80 hours
Editor(s) used: DEU v 5.2 (Superb Prog) BSP (Gets rid of see thru walls)
Bugs: None (I think).
Rating: (3 votes)
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Reviews:
Anonymous
A solid old-school map featuring a dull start (with gameplay reminiscent of the ending of Doom 2 map 17). However, the theme soon changes and becomes a mix of a wooden/hellish/tech underground base. Gameplay is (for the most part) good -- it's easy but never for one second dull. Progression is very clever and logical. Five good secrets, all marked in *some* (often neat) way. Finding one of them is required to progress, though. Texturing is mostly top-notch. A fun trap or two as well. Recommended. --4/5x
Anonymous
Due to the above comment I played it. Not bad "solid" describes it well but I can't recommend it unless you really love the typical 94 styled level. Coldfusio3/5x

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