Title: Honey, I'm home!
Filename: levels/doom/g-i/honyhome.zip
Size: 100 KB
Date: 06/14/96
Author: John Bullock
E-mail: jbull90558@aol.com
Description: After a long day at work, it's Miller time. But no, something's wrong with this man's castle! Where's the wife and kids? That smell of roasted flesh isn't dinner cooking!

Have a blast ridding the homestead of monsters in single player mode, invite your poker buddies in for a cooperative mode turkey shoot, or pretend you are Dagwood Bumstead going after Herb for keeping your weed wacker for five years.
Credits: Every other DOOM add-on program author's work I used. (they all said it was ok!)
Base: New level from scratch, many learning curve hours
Build time:
Editor(s) used: DEU 5.21, BSP 1.1, NWT 1.3
Bugs:
Rating: (2 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
This is an interesting house styled map, but suffers from a few problems. 2/5 - Kilkakon.x
Anonymous
This is dated December 1995. It's a garish "my house" level that uses teleports to create a multi-storey layout. The design suffers from the old problem of having lots of tiny pokey little rooms (Doom's scale is bigger than life-size). The basement feels like an outtake from a more conventional level. 62 mostly weak monsters, plus a spider mastermind. Odd structure; the blue key is unnecessary, the main boss is right at the start.x

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