Title: IMPZONE 2
Filename: levels/doom/g-i/impzone2.zip
Size: 72 KB
Date: 01/22/05
Author: John A Warren - Derby, England
E-mail: funduke@hotmail.com
Description: `Acorn Hardas' rides again - Following on from my experiences with `The Imp Zone' and the comments I received, here's the sequel. It seems the favourite part of Imp Zone was the Turkey Shoot off the pseudo bridge. That was developed further in IZ2. Just look out when you get to looking down on the Green Nuke Pit where you started from, it gets VERY hot in Ultra Violent Mode, don't be in too much of a rush to be confrontational, you must use your wits and take them by the `back door' Paul wanted some difficult secrets, I accomodated him with one `corker', if you can't get 3 x 100% watch the DEMO, it shows you most of the secrets.

Most of all, I just hope it gives a few people as much pleasure playing it as it gave me to construct. JUST HAVE FUN but be careful out there!
Credits: All at ID of course.

Mathew Walker (Savannah, Georgia) Chief Play Tester (US)

Paul Rowan (Nottingham, England) Chief Play Tester (UK)
Base: New from scratch
Build time: A fraction of the time of The Impzone
Editor(s) used: DEU 5.2 by RaphaČl Quinet & Brendon J. Wyber
Bugs: I experienced some slowing of my 486/33 when entering the `Warehouse Office', I couldn't find a reason and so changed the Office Wall Texture, I think (hope) that cured it.
Rating: (2 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
I'm giving this zero stars just for the "puzzle" at the start; you teleport to an arena filled with slime, and you have to shoot an anonymous and unmarked piece of wall in order to get out. The only way to work out which piece of wall to press is trial and error, or by opening the level in an editor. Bugger that. The rest of the map is just an undetailed maze, with large empty passageways and a light smattering of weak monsters.x
Anonymous
The TXT file talks about "turkey shoot", so I guess that's a clue, but it's still an iffy start. Anyway, just shoot each wall once, until you hit the "right" one. The hidden exit is actually an interesting and fair puzzle - it can be found by symmetry (based on the location of a more obvious door in a "twin" room). I finished in under 5 min, without meeting much resistance. Have to go for 100%x3 next...x

View impzone2.txt
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