Title: I Am Very Weird
Filename: levels/doom/g-i/iweird.zip
Size: 41 KB
Date: 03/03/14
Author: Martin & Christopher Bazley
E-mail: kuchitsu4@gmail.com
Description: Watch out for traps...
Credits: Anthony J. Burden & Simon Oke (authors of the Doom Editor for Total Headcases) Lee Noar (for porting DETH to RISC OS) Eddie Edwards & R-Comp Interactive (for the RISC OS port of Doom) Justin Fletcher (for Doom+)
Base: New level from scratch
Build time:
Editor(s) used: Deth v3.92 (RISC OS Port v1.00)
Bugs: None
Rating: (2 votes)
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Commenting as: Anonymous
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My brother designed most of this level. He says I'm polishing a turd but I rather like it. It uses a mixture of texturing styles but nothing that clashes horribly. It's quite challenging on UV with a spread of monster types. Progress is linear via a succession of puzzles apart from one area you can bypass completely. Placement of bonus items is pretty stupid.x
Started as a typical bad 1994-style wad, and continued like that until I got stuck in sector 13/14 during the 2nd pass - because it is inescapable... Sorry guys, I really do like your enthousiasm, but imho you might seriously reconsider uploading levels like this to a more suitable forum.x

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