Title: Jobe
Filename: levels/doom/j-l/jobe.zip
Size: 82 KB
Date: 02/26/95
Author: Marc Fontaine
E-mail: mafon@stud.uni
Description: Since this was my first level, it contains a bit of everything. Traps, a few constructions, I came up with and experiments with light levels and effects. Thus, it is quite linear and therefore probably not very suited for deathmatch. But I haven't tried so far... Well, I don't like the level anymore, after playing it over and over again, so it is time to release it. Hope you enjoy it!
Credits: id, id and of course id The Authors of DEU (real great editor) id Software for DooM All the WAD Authors out there for the inspiration Did I mention id?
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21, BSP 1.1x, DMGRAPH 1.0
Bugs: There's a door, that will get stuck, if you try to open it, before it is completely closed. It will start moving again, if you IDSPSIPOPD through it. But since none of my Test-Players (thanks) ever encountered that, I hope it won't be that bad. There was something else, but I can't recall right now. Just write me a letterbomb via email if you find the level too annoying :-)
Rating: (2 votes)
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The readme looks like a gravestone inscription, but the level is pretty good. It starts off poorly, although there are some nice traps, but then turns into a castle/techbase level (with a moat). The second part is fun, especially for late 1994, with some clever secrets and some nice design (the "reactor core" section was decent). It isn't very big though, but there are lots of monsters and close-in fighting.x

View jobe.txt
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