Title: K1.WAD, K2.WAD, K3.WAD, The MazeWorks (K4.WAD)
Filename: levels/doom/j-l/k1234wad.zip
Size: 218 KB
Date: 04/13/07
Author: Kevin Hanser
E-mail: kmhanser@vela.acs.oakland.edu
Description: K1.WAD: This level is Deathmatch capable, and extra items will be added especially for a deathmatch (or multiplayer cooperative) game. There are a lot of secret areas in this level, so keep your eyes out for strange looking walls and the like. Also, there are multiple teleporters, and you'll learn what they look like. (I have found teleportation to be quite an effective mode of travel) Also, while playing this level on deathmatch, I discovered a neat trick to kill another player or monster. If you can get a player or monster to step through a teleporter, follow him/her/it. If the person/ monster is still standing on the materialization point when you arrive there, they will be blown to bits... (known as tele-fragging) any Monster, or a player with any health will be instantly blown up... pretty effective to kill your opponent. Since this level replaces Episode 1, Map 1, the best weapon you can get is the Rocket Launcher...

K2.WAD: This level is set up for single or multiplayer use. Some "dead-ends" have ways out that are not apparent so you don't get trapped in a corner by your opponent (on a deathmatch). This level isn't quite as big as I would have liked it to be, due to a problem with DoomEd. Due to the complexity of some of the rooms (multiple sectors inside of sectors), I couldn't add as many rooms as I would've liked without DoomEd bombing out. Oh well. All of the weapons that were available on the original E1M2 are available on my level (best you can get is the rocket launcher).

K3.WAD: This level works good as a single, multi, or deathmatch level. If you decide to play Deathmatch or multi-player cooperative, extra items will be added to help you out. There are (as usual) many secret passages that tie the rooms together, so rooms that look like dead-ends may not really be. Also, since this replaces E1M3, the secret level can be gotten to from this level. Since this WAD is made to replace E1M3, the best weapon you can get is the rocket launcher.

K4.WAD: Well, this is the fourth level of mine. I think it is better than the others, mainly in that the construction is more complex sice I switched to DEU... Umm... lessee, It's fun to play alone, but it's even better with one or more "friends" for cooperative or :) deathmatch.. It's called the mazeworks because there are three seperate mazes, none too complex, but one with some walls that won't be on the map... have fun with that one.

SOUNDS.WAD: Also included is a PWAD called sounds, which makes some minor sound changes to the "Demon Soldiers"... use it if you like, but I didn't want to force it on everyone who played the level...
Credits: id, for making DOOM. All the wad makers whose ideas have inspired me... Mark Klem, for the ending sound clip ("Time to die, friend!") originally a part of his replacement for episode 2 - Cringe!
Base: New from scratch
Build time: Read the textfiles
Editor(s) used: DoomEd 260B2 for K1.WAD K2.WAD and K3.WAD. For K4.WAD: Mostly DEU 5.1 and 5.21, but initial Construction was started with DoomEd And, of course, the BSP Nodebuilder
Bugs: None
Rating: (1 vote)
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Reviews:
Anonymous
4 maps. K1: The pain, oh the pain! K2: Not as random as K1, but looks awful and is amazingly confusing. I get REJECT problems in PrBoom. K3: Infatuation with (star-shaped) teleporters continues, REJECT problems in PrBoom also(?). Good luck finding the red key. Progression is once again a joke. K4: Head and shoulders above the others, looks like a large and ugly E3 map. A bit too mazey for my taste and some progression quirks bring the grade down. Overall: average grade is 0+1+1+2/4 which lands us at --1/5x

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