Title: KILLER Level
Filename: levels/doom/j-l/killer21.zip
Size: 40 KB
Date: 05/12/06
Author: Mike Ruggles
E-mail: rugglem@iia.org
Description: After playing many wads in deathmatch mode, I decided it was time to try to create one of my own. This level has many sniping places. There is a central teleportation room that takes you to the other areas. Each area will almost always have a way to shoot at someone in another area. There are switches that allow you to open an area previously unaccessable. Sometimes they open shortcuts to another area as well. As I said, this was originally designed to be a deathmatch level. However, as I got further and further into making it, it got kinda big. It's still a good deathmatch level for 3 or more players, with 2 players being a little bit harder to find the other person at times. There are quite a few smaller monsters, and several of the big guys as well (Most of whom you can avoid without having to fight them). What can I say, the guys I play with like to have something to distract other players so they can sneak up on them even better! It might make a good single player level, but it would be pretty tough!
Credits: Kenan Dalley, Pat Shelton, and James Riley for Design suggestions and Playtesting.
Base: New from scratch
Build time:
Editor(s) used: Deu 5.21 and BSP 1.2 to fix the node problems Deu didn't quite clean up.
Bugs: None. Occasionally it would crash if you happened to telefrag someone going into the Exit area. Never could figure out why, though.
Rating:
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