Title: |
The Lion's den |
Filename: |
levels/doom/j-l/lionsden.zip |
Size: |
35.21 KB |
Date: |
09/23/94 |
Author: |
Fanie Viljoen |
Description: |
The transporter beam found a fairly safe drop point. You materialize to find yourself in a strange place. It shines of hi-tech, though the mission briefing said dark and gloomy dungeons... Oh well, another day in the life of a dispensible marine... |
Credits: |
Id The best buncha programmers around. the authors of DEU and BSP. Kim for playtesting. Wolfenstein 3D to prove to me that the Amiga was NOT the ultimate games machine. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Deu 5.* Bsp1.x |
Bugs: |
None really. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Meril
| This level is big ugly maze with cyberdemon to kill in small space without any weapon except shotgun. Too low ammo (killing cyberdemon used all ammo). Gameplay is also shitty becouse of confusing backtracking (Waste of time without IDDT). At least possible to finish. | x | |
Anonymous
| Well it's from 1994, so you shouldn't expect too much. Try making something in DEU and see how well your textures are aligned. ;) But the gameplay here isn't that great, so I give it 2/5. | x | |
Anonymous
| vomit 0 stars! Derpshort | x | |
Anonymous
| This PWAD sucks. The entire level is a screwed up maze with poorly chosen and misaligned textures. One line let me walk through and end up outside the level, and I couldn't find the red key needed to exit. There are also some badly placed boss monsters. | x |
View lionsden.txt
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