Title: Lostmind.Wad
Filename: levels/doom/j-l/lostmind.zip
Size: 90 KB
Date: 12/24/94
Author: David J. Hill
E-mail: Mentzer@aol.com
Description: This Wad was made to challange the Doom player in skill aspects along with Killings (of course). Warning! Not everything is what it appears to be. Get that (you'll see what I mean). The level can be completed without cheats, a little thought and effort is all that is needed. Get the Rocket launcher when you see it, you'll need it.
Credits: The authors of DoomCad, Deu and ID software. Oh yeah, and my wife who put up with my long hours of staring at the computer screen.
Base: New level from scratch
Build time: Around 30 hours.
Editor(s) used: DoomCad 4.3 and Deu 5.21
Bugs: None
Rating: (3 votes)
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This is a mediocre level dated November 1994, notable only for being slightly larger, and with a higher monster count, than the standard maps. Otherwise it's a typically square early level. The textures were applied at random and the gameplay meanders aimlessly. Almost all the baddies are weak, except for a small cacodemon swarm and a couple of barons; there's a cyberdemon, but he's a pushover because you have loads of space to dodge and lots of plasma.x
nice for a 1994 wadx

View lostmind.txt
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