Title: manse11.wad
Filename: levels/doom/m-o/manse11.zip
Size: 55 KB
Date: 01/24/95
Author: Jason Scanlin
E-mail: jls@rabi1.phys.columbia.edu
Description: This was my first wad, designed six months ago. It is not a huge level; I intended it to be map 1 of a full episode, but I haven't had the free time to finish (what with DOOM2, Descent, RotT, Dark Forces, Heretic, and Magic Carpet :)). It is, IMHO, a very detailed and nice looking WAD, though. It's also pretty hard in UV mode (let alone in Nightmare).
Credits: Steve 'the Krool' Kasow & Aaron 'Mad Dog' Lindenberg - Extensive alpha testing and source of endless creative suggestions. ("Why isn't there a Cyberdemon on the level?", et al.)
Base: New level from scratch
Build time: Too much.
Editor(s) used: Deu5.1, Deu5.2, Deu5.21, BSP1.2x for nodes
Bugs: None. (No, the scarcity of ammo in UV mode is NOT a bug.)
Rating: (3 votes)
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One of those wads from ten years ago which has a readme in which the author promise a full episode shortly, although this is Jason Scanlin's only map in the Doomworld archives. The file is actually dated 28 September 1994. Amazingly, it is pretty damn good, although much too short. There's some clever architecture (an overhanging crate, some lighting) and although there's not much of it its much better than most wads from a year later.x

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