Title: The Marble Maze - Doom I version
Filename: levels/doom/m-o/marbmaz1.zip
Size: 40 KB
Date: 11/27/00
Author: Scott Earnest
E-mail: sinykal@cyberspace.org
Description: Oh, about the level--it's very big but it should be fast even on slower computers. I designed it more for style than difficulty, so you hardened DOOMers may be able to do this in your sleep. But watch out, there are a few unkind surprises!

All weapons are available, but the BFG is *EXTREMELY* well-hidden. Don't expect to find it on your first time playing. But once you know how and where to get it, it's easy!
Credits: The usual--id, the DEU guys, anybody who ever had anything to do with the development and enhancement of DOOM, John Haugeland for playtesting (john3@old-cube.philosophy.pitt.edu)
Base: New level from scratch
Build time: Approx. 35 hours
Editor(s) used: DEU 5.21 GCC, BSP 1.2x, WinDEU 5.23, WADOPT
Bugs: None, unless you consider being too lazy to align ALL the textures a bug. Sheeesh, what some people want. . . . :-)
Rating: (3 votes)
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Reviews:
Anonymous
As the title suggests, this level is a maze of green marble. There are some architectural variations in different areas of the maze to keep it lively, but it's still mostly 90-degree corridors. There is one small HOM error at the very end, with the back of the exit lift. Gameplay is reasonable, however, so you may want to try it out.x
Anonymous
boooooooringx
Anonymous
This is dated 2000, but feels six years older. It's a maze. All the bends are right-angles, the corridors are a uniform width, the only texture is green stone. Despite being laid out in a strict grid pattern, there are texture misalignments all over the place. The action (cough) consists of shooting the shotgun man/demon that lurks around the next right-angled corner whilst hunting in a large maze for some switches and keys.x

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