Title: MEV1i.WAD
Filename: levels/doom/m-o/mevi.zip
Size: 147 KB
Date: 03/20/95
Author: Michael E. Videki
E-mail: PeterPan@bert.cs.byu.edu
Description: These are the DEATHMATCH wads for the first two levels in the MEV series, for both DOOM I and II. (The D2 version is recommended, as it has the Super Shotgun! Oh...and is a bit more refined.)

These levels are designed for BEST play with DEATHMATCH v2.0 (it's great, but never required...)

To leave each level (tally up scores) a cooperative effort is required by two of the players: a button must be hit which lowers a lift elsewhere, leading to the exit switch.

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LEVEL ONE The level appears as a rough hexagonal shape with a star-shaped lift in its center. Six irregularly- shaped rooms connect to the sides of the lift at different heights, and the lift moves continually up and down between them. Stairways and teleporters are also used to connect the rooms to each other, and allow for some cool sneak-attacks! All weapons but the BFG are implemented - this level was designed to be played without it. I especially enjoy running people down in the room holding the rocket launcher.
Credits: Justin Stoker, Neill Ferrin, and John Heiney -- for play-testing my level to squash all the bugs.

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LEVEL TWO This level was designed to have players follow a cyclical course through different types of rooms, chasing after one another. Psychology plays a big part here -- there are several areas intentionally designed to allow easy ambushes, but also contain weaknesses so things aren't too unfair... ;) Many switches do different things throughout the rooms (raise/lower floors, turn lights on/off, etc) and there are a few secret rooms as well. In addition to all other weapons, the BFG sits in the center of a swampy courtyard atop a climbing spiral path in all its glory. There is also an awesome corridor to fire rockets along to mow your opponents down.
Base: New level from scratch
Build time: 8+ hours
Editor(s) used: DEU 5.21 & BSP 1.2x (for DOOM I) Deep 6.23 (to convert to DOOM II)
Bugs: None seen!
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