Filename: levels/doom/m-o/nemo.zip
Size: 47 KB
Date: 07/18/94
Author: Bill "Datasquid" Bessette (7/94)
E-mail: dsquid@liii.com
Description: My first attempt at creating a level. Basically an exercise in trying new things, but there are some interesting areas. This is the first of a continuing series, and in it, the player gains access for the first time to the subterranean boatyard. Try to get through the whole thing without cheats -- I designed it to be possible with a little common sense, practice and caution.
Credits: Brian Wantuch Playtester John White Playtester,Deathmatch punching bag Diane Bessette SO, Sometime 'Doom Widow'
Base: Scratch
Build time: About 15 hours, in 1/2 hour increments ;) Hey, I commute a total of 4 hours a day, whaddya want?
Editor(s) used: DEU 5.21gcc, BSP 1.1x
Bugs: None
Rating: (2 votes)
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This is an unexceptional early level that gets a little better as it goes along. There's a nice indoors dock with a ship, although the entrance has a huge missing texture. The gameplay is typical shoot-switch-key nonsense, with lots of weak monsters and some cacodemons. It feels unfinished.x
Pretty great, especially given the tools used. Would've been interesting to see how the rest of this series turned out.x

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