Title: |
Sci-Tech Fortress |
Filename: |
levels/doom/m-o/newfort.zip |
Size: |
40.9 KB |
Date: |
05/13/96 |
Author: |
Chris Pascal |
Description: |
Okay, so your military outpost has lost contact with the sci-lab on a nearby planet. You are sent to investigate. Generally this level have very little ammo and you will most definately have to take some time to find the hidden doors to get to it! HINT: Try activating the terminals that you see all over the place. This is accually the same as Myfort.WAD, but it also contains some bug fixes and a level for doom2 with better texures and more lighting effects, thanks to DCK 3.4! |
Credits: |
Id for DOOM and DOOM ][! Thanx also to the makers of DCK, DoomEd, Midi2Mus, Dmmusic and Mustool: All great Editors! |
Base: |
New level from scratch |
Build time: |
About a week |
Editor(s) used: |
DCK, DoomEd, Midi2Mus, Dmmusic, Mustool |
Bugs: |
A small HOM in the basement, you may not even ever see it! |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I liked it | x | |
Anonymous
| I agree that this .WAD kinda sucks I should know since I made it 13 years ago. :) | x | |
Anonymous
| This is a remake of al evel called Myfort, which isn't in the archive. It's a hybrid Doom/Doom2 level that works with both wads; but the map is short and unexceptional, with some irritating dark areas that reminded me too much of Doom 3. It feels out of date even for 1996. The only odd gameplay quirk is that you have to stand on computer terminals, but the author mentions this in his readme so I'll let him off. | x |
View newfort.txt
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