Title: Nukage base
Filename: levels/doom/m-o/nukebase.zip
Size: 26 KB
Date: 03/12/11
Author: Jacek Nowak
E-mail: jacek@jaceknowak.net
Description: Short, action-packed map. Vanilla compatible. Please play with jumping DISABLED. Enjoy!
Credits: id software, doom builder author, doom community
Base: New from scratch
Build time: around 12 hours
Editor(s) used: Doom Builder 2
Bugs: None
Rating: (11 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Not real good. battles consist of fighting tons of cacos and barons without the weaponry to handle them (mostly the shotty). So you're going to just be running past them a lot and letting the barons handle the cacos. There's a rl there somewhere, but i didn't find it. eventually i did find the plasma, but by then barons have completely infested the level. not the worst, but plenty of room for improvement. fun once as a survival level.x
Anonymous
I disagree with the previous review. I had no trouble to find the rocket launcher, ammo is sufficient. It's a fun small level. The fights were nice. Could be more interesting with doom2 enemies (I would especially replace barons with hell knights, there are too many of them at the end and they are easy but time consuming to kill). 4/5x
Anonymous
Decent work, with a good use of green slime, crossfire situations, barons and cacos to up the difficulty. Cool "nukage" environment, in general. The beginning felt like the hardest part, but once you get the rocket launcher it's easier: After 2 deaths near the start, I survived all the way. A medusa somewhere in the central area and a HOM behind a switch denote some (extra?) vanilla or Chocolate testing would not have hurt but I didn't have any critical issues. [4/5] ~Chain Mail (03/2011)x
Anonymous
too many monster, too weak human..x
Anonymous
The rocket launcher placement isn't clever at all, I can't find it until I see there is a elevator to there, not too hard but if player is too busy to fighting/flee from monsters then may be missed that and feel this map is goddamn hard. For me, put a lot of barons in traps is annoying in DooM 1 even with RL. And the last trap in exit room is no sense because you would just press exit switch and skip them. Overall, not bad but have annoying point. 3/5 -playerlinx
Anonymous
If you've ever wondered what a map in the style of The Living End (DOOM2) or Dark Dome (Alien Vendetta) or so would look like done in DOOM 1, this is it. Pretty good work, too, although I think the lack of "big" monsters (other than Barons and Cacos) and the SSG in DOOM 1 makes it ill-suited for this purpose; DOOM 1 is better for fast-paced action levels with lots of zombie sniping etc. Still a good effort, though. 3.5/5 - ZZx

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