Title: Newmaps: A Chex Quest Mod
Filename: levels/doom/megawads/newmaps.zip
Size: 5879 KB
Date: 08/13/08
Author: xbolt
E-mail: peter@knowledgehouse.info
Description: This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest.

In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?)

(NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!)

(ANOTHER NOTE: This game was designed with OpenGL in mind. While the game will run in software mode, some things will not work properly. So I strongly suggest using OpenGL mode AT ANY COST!!! If you can't use OpenGL mode, oh well.)

(YET ANOTHER NOTE: If you shut the game off, load a game, start a new game, etc. during a cutscene, specifically while the screen is black, it will be black when you start the other game! Wait until it's over, (Or just skip it, see THE LUCKY SEVENTH NOTE) then do your other stuff. If, for some reason, you do this, play the cutscene again. (And finish it this time!))

(NOTES - VOLUME IV: The fade to black effects are done by changing the fog settings. Since I have no way of knowing your fog settings, they are reset to the defaults. (Color: 000000, Density: 100) So if you had settings other than the defaults, they will be defaulted. Sorry, but this was the only way I could do it.)

(PENTANOTE: The sniper scope. One of the coolest things in the game is the sniper scope. While you have the large zorcher equipped, press 'z' to activate sniper mode, and press 'x' or switch to a different weapon to deactivate it.)

(THE SIXTH NOTE: If you do any of the stuff described in 'YET ANOTHER NOTE' while in sniper mode, you will not be able to see your weapons. If you do that, Don't Panic! Just turn sniper mode on and off. They'll be back.)

(THE LUCKY SEVENTH NOTE: Starting with beta 10.5, all cutscenes are skippable. Just press the spacebar during one to skip it.)

(ONE MORE, FOR GOOD MEASURE: This is Newmaps episodes 1-3. Episode IV is not included in this WAD. You can check for progress on that at my website: http://xbolt.knowledgehouse.info)
Credits: Digital Cafe for making Chex Quest and Boingo the Clown for making The Ultimate Chex Quest. Also to Strife for making the music used on E3M8. Raven Software, for making the music used in E3M9. My brother for designing E1M2, E2M3 and E3M4, as well as providing ideas for several others. And the following people, who showed me how to do some cool stuff (Either by actually teaching me, or by making cool wads that had some cool stuff): Kristus, rellik, danimetal, DarkWolf, Gherkin, since5, and anybody else I may have forgotten.
Base: New from scratch
Build time: About three years
Editor(s) used: Doom Builder, XWE, WhackEd 2, MS Paint, GIMP, Wally, Audacity, DeePsea, Notepad
Bugs: You dare to think my game has bugs!?!!? Well, there is one, but it isn't my fault. Using Direct Sound 3D causes some of the new sounds I made to not work properly. By that, I mean that a sound plays, but it's the wrong one. Strange, but that's the case. So don't use DS3D!
Rating: (25 votes)
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