Title: pjs01.WAD
Filename: levels/doom/p-r/pjswad01.zip
Size: 23 KB
Date: 04/05/06
Author: Patrick Steele
E-mail: patrick.steele@swcbbs.com
Description: This level was used for testing my DOOM editor, DOOM Construction Set (DCS) 1.0. It's a little small, but I didn't want to spend all my time on the level and not the editor!
Credits: DEU authors (I'm using their find sector routine in DCS). Steven Spalding (play-testing, DCS input) Kevin Plancke (play-testing, DCS input)
Base: New from scratch
Build time: about 3 to 4 weeks
Editor(s) used: DCS 1.0 and BSP 1.1
Bugs: none
Rating: (3 votes)
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This is an early level with a bit of historical technical interest. It's actually pretty good - short and trivial, but fun to play for two minutes, and it has a real old-school E1 feel. The design is much more polished than most other levels from 1994. Overall, it doesn't amount to very much, and it's odd to have a rocket launcher (the toughest enemies are demons, and the layout is too small for rockets), but I enjoyed it, it surprised me.x
This level was brilliant, like pjs02.wad. Yet again a great combination of E1 and E2 and almost perfect gameplay.A bit easy for most people, but I loved it. This is what Doom is all about! 4 Stars -PCx
It ain't bad... at all!x

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