Title: Quagmire (A difficult or irksome situation)
Filename: levels/doom/p-r/quagmire.zip
Size: 39 KB
Date: 08/05/94
Author: Jon Davey
E-mail: jond@hpbs114.boi.hp.com
Description: Just a level that got me into wad building and to learn DEU 5.21. I just kept adding things I liked and seeing if my play testers could get through them. There's plenty of ammo and a few tricks to figure out.
Credits: The guys at id, the guys that made DEU 5.21 and BSP 1.2x. Robb Bentley for play testing the level over and over and over again.
Base: New level from scratch
Build time:
Editor(s) used: DEU 5.21, BSP 1.2x
Bugs: Possible small HOM's (somewhere)
Rating: (2 votes)
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Small grayish map with lots of moving parts. It feels a bit gimmicky, but there's lots of action and even though progression is a little puzzling (hint: see-through barriers may not be barriers), it's small enough to not become frustrating. Enough ammo, provided you get some infighting going. Revealing the exit switch doesn't work past Doom 1.2, but if you know where the switch is you can still exit. 8 secrets, many of which you need to pass through to progress anyway. A so-so effort. --2/5x
Shitty map where everything happens for no reason and nothing happens with a reason. Please note that I rate most stuff 3-5, taking the time it was made into account. Now look at that one star I gave. I didn't gave 0 because it makes at least a little sense.x

View quagmire.txt
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