Title: ROGUES, version 1.70 (former Small70.wad)
Filename: levels/doom/p-r/rogues.zip
Size: 42 KB
Date: 09/15/94
Author: Michael K. Karneim, in September 1994
E-mail: karneim@informatik.uni
Description: I started this level with a small room and it grew and grew. I always kept in mind that this level should be nice for every skill and for multiplayer also. Especially deathmatch player like it because of its places to shoot somebody from behind and the big duel zone.
Credits: of course to - RaphaČl Quinet and Brendon J. Wyber for DEU 5.21. ( when we'll have the next version ? ) - QuadWord for his PC net ( it's fun to shoot him ) - Falcon for his great hints ("there should be a cyberdemon...") - Hardy ( next time I'll get u! ) - Rogue ( he always smiles while playing, eheh!) - Tolot ("Don't forget, that's me behind y.. argh!") - FOX, for his neverending mood to play ("Come on, let's play a while...") - Akira, Smile, Petty, Atlan, Jan, Heiko, and all the other players for testing this version. - my girlfriend for lonly nights while I was constructing doom levels - my brother !!!
Base: New level from scratch.
Build time: during 4 Months ( about 60 hours )
Editor(s) used:
Bugs: none (there were some, but I think I fixed them)
Rating: (1 vote)
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This is from September 1994. There's a sequel at id=2651. It's so-so. The monster count is relatively high, and there's a lot of action, but the layout is very bland and undetailed, a typical early grey techbase with a dash of crate maze and sewer. It's relatively easy to get stuck getting the rocket launcher, and the baddies are almost all imps and shotgun men, which is monotonous. Layout reminded me of Map05: The Waste Tunnels for some reason.x

View rogues.txt
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