Title: SERENITY v2.0
Filename: levels/doom/s-u/serenity.zip
Size: 396 KB
Date: 10/30/94
Author: Bjorn Hermans and Holger Nathrath
E-mail: B.T.Hermans@kub.nl
Description: This set of 8 levels has been made with the word quality in mind. It's Mind here, not Muscles! Many days and weeks have gone into testing, designing and fine-tuning. Although this isn't a hack&kill kind of level, you will get your share of bloody action (especially when playing "Ultraviolent"). Some of the levels may be a breeze, others may be a real pain in the *ss. But remember one thing: YOU DON'T HAVE TO USE THE CHEATS!!! There are a few very though places, but they can be done. When it seems you can't get around them without using the cheats, you may be doing it the wrong way and/or you may have missed one or more (valuable!) hidden rooms (which contain power-ups, weapons and/or ammo). Hidden rooms, by the way, can always be recognized in some way (different texture, different light-level, etc.). To give you a rough estimation of how long it will take you to finish this level: it took us more than half an hour to finish SERENITY on "Hurt Me Plenty". But then again: we know them inch by inch...
Credits: DEU (5.2GCC and 5.21), BSP (1.2x) and their many contributors; Id (no comment); all those people who have been so kind to send us remarks and feed-back about our previous wad-file (NATHRATH); every WADmaker whose WAD has been a source of inspiration for the rooms in SERENITY;

And all those many others we have forgotten.
Base: 4 new levels from scratch, levels 2, 4, 5, and 7 have been releases previously under the name of "Nathrath's Fab Four". These last four levels have been re-edited and re-vamped with the help of the comments that we received about it. Level two is the one that has undergone the most changes. How long it took us?? Two months is probably the most rough estimation we can make on that one... We don't know that for sure, but than again: we don't care 8-)) (it's fun!!)
Build time:
Editor(s) used: DEU 5.21 and 5.22GCC, plus BSP 1.2x and IDBSP.
Bugs: There is one minor HOM in level 4. It can be seen as you open the door that needs a red key. Doom 1.666 may not have this, but we are not a 100% sure of that.

There is one Moire-effect when you go 'underground'. We can't do much about it. Doom 1.666 shouldn't have it, as it no longer poses the limitations on ceiling height that cause the Moire.
Rating: (42 votes)
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