Title: SKYCITY.WAD
Filename: levels/doom/s-u/skycity.zip
Size: 115 KB
Date: 07/19/94
Author: Darren K. McKeigan
E-mail: mckeigdk@newton.tuns.ca
Description: Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYCITY is just that - A semi-city stuck 1 mile high in the sky. I created new textures to simulate the effect. It has all new wall textures in it as well as a new sky/floor ...blah blah.....

But, PLEASE, run the SKYCITY.BAT file so that you can temporarily put the floor textures into your DOOM.WAD file (yeah, sorry - Can't put new floors into pwads). But, the batch file takes care of it and will restore the original floors when you're done. Back it up if you don't trust me :) I included a .lmp just in case you get a little PO'd trying to find the secrets (They aren't that hard, anyway...)
Credits: Yann Nicolas for his beta testing :) Shane Harnish for ideas (and the web texture) ...and of course, the creators of DEU and BSP.
Base: New levels from scratch
Build time: Too F'in long!! I just poked at it every once in a while.
Editor(s) used: DEU 5.21 GCC BSP 1.1x (for node rebuilding)
Bugs: none known (Maybe a bit of slowdown on slow machines but fine on a 486 DX-33 /no VLB card)
Rating: (11 votes)
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