Title: SLTRRAMA.WAD
Filename: levels/doom/s-u/sltrrama.zip
Size: 37.48 KB
Date: 05/26/05
Author: Ezuriah, also known as Don Bates
Description: You finally get a much needed R&R, after months of 'cleaning up' on Mars. A friend of yours suggested an interesting site on Rigel V, an ancient alien city. As you enter the system you attempt contact for permission to land, but theres no response. You set the coords for landing thinking 'maybe theres interference, after all I'm still not in orbit'. As you descend you still get static, you begin to wonder... The landing pad is empty and theres no sign of life! Somethings definately wrong! No civilian base lets anyone land for free! Just as you touch down you see an awful familiar sight, cacodemons! You see the plasma balls coming at your ship, and you panic. The first thought is if they hit the fuel you're history! Into the teleporter you go, not knowiing where you'll end up, there's no time to be picky... As you rematerialize elsewhere, you hear your ship explode. The blast nearly deafens you, typical of a warp core breach. You can only assume the landing pad is now the newest crater on this world. Now there's no way back, and you've been teleported into a court with possessed troops who are looking for new targets...
Credits: id software, DEU, BSP, and Software Creations for the wonderful access they've given me, without which none of this would be possible.
Base: New from scratch
Build time: Never mind!
Editor(s) used: DEU 5.2, BSP 1.00
Bugs: In the first area sometimes things disappear and come back.
Rating: (3 votes)
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Reviews:
Memfis
Stupid monster spam in very boring green areas (only one room looks interesting) with some inescapable pits. I laughed at some of it but yeah, no need to play this.x
Anonymous
No crashes here, but the map is lacklustre. I count 213 monsters, of all types, in an overscaled marble castle. Gameplay is simple: go through rooms, kill monsters, collect keys. That's basically it. Both boss monsters make a guest appearance and there's plenty of hordes to fight but you're ridiculously overstocked so it's nonetheless fairly uninteresting. At one point you need to find an unmarked door to reach the red key and the exit. Two marked but rather pointless secrets. Skip it. --2/5x
Anonymous
This is dated September 1994. It's by a man called Don Bates and it's E2M2. You fight 237 baddies, most of which seem to be zombies you kill in the first room by blowing up some barrels... and beyond that I cannot say, because the level consistently crashed GZDoom after a minute or so. So I had a go with PRBoom, and... it crashed that too, after a few more minutes. Bad mojo. It didn't look very good anyway so I don't think we're missing much.x

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