Title: STRaNGe
Filename: levels/doom/s-u/strange.zip
Size: 3 KB
Date: 08/19/94
Author: Marc Young
E-mail: myoung@enterprise.powerup.com.au
Description: This was just a WAD I was playing with while I was reviewing a number of WAD editors. It is not designed to be in the least bit clever. It does, howver, have one remarkable feature. There is a room in which all the 'baddies' turn into nice guys, and refuse to attack either you, or each other! If they are outside the room, they will shoot you, while you are in the room, and you can happily blast their nuts off. A side effect of all this is that barrels refuse to explode with their normal vehemence, and do not kill or injure passers by.
Credits: All Doom Editor Authors...
Base: New level from scratch
Build time:
Editor(s) used: Hmm, good question - I used 'em all!
Bugs: FEATURES! See the text above
Rating: (3 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
This is almost impossible to review, because there's not enough to evaluate. It's literally just two mid-sized square rooms joined together with a pair of corridors. One of the corridors has some barrels in it. There are 22 monsters, mostly shotgun men. No exit, no switches, no keys or weapons or objects, no detail, one door. Only seven sectors. As for the "room in which all the 'baddies' turn into nice guys", I'm baffled.x
Anonymous
Basically an experiment of how borked and unproperly closed sectors, can cause the player to NOT trigger monsters on sight, unless you shoot. This has been understood and exploited in better maps, this is just an early experiment caused by crappy mapping, as suggested by the readme.x
Anonymous
Yeah, enemys reacting to your crappy mapping isn't a feature, it's called user error, and as for the mapping itself, read a tutorial, please.x

View strange.txt
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