Title: Ultimate
Filename: levels/doom/s-u/ultimate.zip
Size: 393 KB
Date: 10/09/94
Author: Sean Powers
E-mail: Seanpowers@aol.com
Description: This is a group of nine made from scratch levels for Doom. Most every level has about 200 sectors and an average of 25 sector tags. I tried to line up the graphics as well as possible so everything looks like IDs. Everything is unpegged or offset so it looks good.
Credits: Sammy Watts: He taught me to make a door (that was a while ago)
Base: 9 new levels made from scratch
Build time:
Editor(s) used: DEU 5.0 and DEU 5.2.1 and BSP
Bugs: Some walls tend to dissapear because of the number of visible plain on the screan is to large or the room is to big. I tried to keep this to a minimum
Rating: (6 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
The levels... well, actually, the ROOMS vary in quality. Other than that... there isn't much to say about it. -Giest118x
Anonymous
Not a bad episode at all. Some fun maps.x
Anonymous
very funny gameplay under deh in neutron.wadx
Anonymous
it is a ok set of maps. 3/5x
Anonymous
A one-man E1 replacement from 1994. Cromulent, or craptacular? Craptacular. Gets off to a bad start - E1M1 is an angular, randomly-textured level where the author has used a bunch of ideas and textures because he could, rather than because they work. E1M2 is more open, with a catwalk maze, followed by a catwalk maze. E1M4 is conceptually decent but boring. I skipped to E1M7, which is a shoddy dungeon maze, and then E1M9, which is a half-way decent castle.x

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