Title: WAD.WAD V1.1 (Waste And Destroy)
Filename: levels/doom/v-z/wad.zip
Size: 41 KB
Date: 10/04/94
Author: Johnnie Chan and Simon Griffin
E-mail: ma2jswc@bath.ac.uk
Description: An average sized wad centred around a large open courtyard. You start out behind some cover, watch out for seargents around you in a bunker to the southwest and a shooting gallery to the east. The level is split into two main areas, the door to the south of the courtyard leads to my bit of the level, and the corridor to the east leads to Simon's. There is a keycard kept in each area.
Credits: The authors of DOOM, DEU, and BSP.
Base: New level from scratch
Build time: About 40 hours.
Editor(s) used: DEU 5.21 and BSP 1.0
Bugs: None. Email me if you find any!
Rating: (3 votes)
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The first minute or so of gameplay showed definite promise, but unfortunately, everything crumbled after that. Too many long hallways and overabundance of ammo in places ruined the gameplay.x
This is dated June 1994. You have to admit that the name is catchy. Sadly the level itself is ropey. There's an unusually high monster count (almost 400, most of them imps) for the period, but it's just a lot of large empty undetailed corridors and swarms of shotgun men and demons etc. There's a bloody irritating teleport maze that you can't skip, and there are no clues on the ceiling. Argh.x
Don't listen to the morons above, this is a great challenging map. 5/5x

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