Title: WARHOUSE.WAD
Filename: levels/doom/v-z/warhouse.zip
Size: 60 KB
Date: 04/19/94
Author: Mike Barker
E-mail: s19788@hp.rmc.ca
Description: Imagine that a large, abandoned, warehouse in your home town has been overrun by nasties. It is up to you to save the day! You must first fight your way in from outside, make it through the outer offices, and then finally into the warehouse itself. Although difficulty levels are implemented, it is always pretty tough! Good Luck! The level itself is pretty large, and may be a little slow on some machines if all the nasties are running around at the same time. On a 486 it is fine.
Credits: Chad Smith for play-testing.
Base: New Level
Build time: Far too much...
Editor(s) used: DEU v5 and BSP v1
Bugs: Some monsters seem to ignore the "deaf" bit & kill one another before you get there.
Rating: (13 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Awesomex
Anonymous
This is one of the earliest levels in the database, and is also on the "Maximum Doom" CD, which is why I remember it. It's quite good for such an early level, with several hundred monsters and lots of action. It's based around four large warhouse rooms with a cross-shaped lift in the middle. The big early problem is the red key; you have to shoot a wall, but it's not at all obvious. Nice/nasty surprise near the exit.x
Anonymous
A really well put together map with ambushes and nasty enemy placement. A word of warning though, do NOT ever approach the blue door exit unless you have the blue key or you will get trapped. Very enjoyable even now almost 17 years after this was made, this really stands the test of time. The warehouse is literally sprawling with imps and zombies, and just when I thought the map was over the exit was actually a lift that went down to an underground area with acid! Overall brilliant!! 4/5x
Anonymous
I remember playing in 1995, and being a little annoyed by it. The red key is a bitch to find (behind unmarked wall you have to shoot). The rest is okay but it's fucking dark you fight some bitches you can't see high up crates popping caps in yo ass. Then you have to find some switches to lower blue key. ***x
Doomkid92
There are a ton of monsters, this is *almost* able to be called the first slaughtermap. Every room is choc full, the glitches bring this down to a 3/5.x
Anonymous
Aside from an annoying secret to obtain the red key, this map wasn't bad at all! I had a lot of fun with it. Recommended.x
Anonymous
Instant classic.x

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