Title: Wicked Barons & Spectres
Filename: levels/doom/v-z/wbns.zip
Size: 60 KB
Date: 01/26/11
Author: Michael Lundy
E-mail: tpoppins@juno.com
Description: One new level for The Ultimate DOOM. Uhhh.. well, instead of going through a confusing hell of monster teleportation of level 1, you go through my spawn of hell.
Credits: Jason Hoffoss for DMapEdit 4.0.11 Raphael Quinet for DEU 5.21 Id Software Oliver Montanuy for DeuTex 3.6 OSCS for NeoPaint 2.2 Zink the Dink for EnDOOMer 1.0.1 Microsoft for the MS-DOS editor Funduke, RL and Perseus for the 1994 love ...and anyone else who was to do with any of this.
Base: New from scratch
Build time: 4 days
Editor(s) used: DEU 5.21, DMapEdit 4.0.11, and DeuTex 3.6, NeoPaint 2.2, EnDOOMer 1.0.1, MS-DOS editor
Bugs: None
Rating: (5 votes)
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What a fantastic wad from 1995 this is! The architecture is awesome, gameplay hard but fair, texturing perfect as far as I can see. This is a very nice surprise and am glad this was uploaded to the archives would be a tragedy if this was lost, reminds me in some ways of some Doom2 maps. Titale screen has changed and if you use vanilla or choc doom even the ENDOOM message has changed. im 95 i would give this 5/5, but it has dated slightly so 4/5 still of legendary quality in my opinion thoughx
An interesting map, with a style crossing E4 and E2 elements. Very plain, open areas, not really hard but a bit tight on ammo and health if you are not careful. A very straight challenge, with nothing to hide 4/5 Maes.x
4/5. Obsolete file though. See http://www.doomworld .com/idgames/index.p hp?id=6521 E4M1.x
Good 1995 map, plain and simple but looks so cool. 4/5 -playerlinx
Balls this was more difficult than it was fun at least on level 3 difficulty. Challenging / difficult. Lots of fall death traps.x

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