Title: YakWorld
Filename: levels/doom/v-z/yakworld.zip
Size: 476 KB
Date: 05/29/94
Author: Spackle Ltd.
E-mail: SPACKLE.LTD@genie.geis.com
Description: What is Yak World? The simple and clear answer is that we haven't got a clue. Many sections are highly nifty, but if it resembles a theme park or some sort of yak-infested planet we'd be the last to know. It lacks theme, unity, some of the things we love to see in a healthy WAD. We admit it! Don't hurt us.

However, Yak World shows a clear progression from Yak Man's initial stumblings in Deu 5.0 ("oh boy, let's put a 1024 drop right here, and many shotgunners") to an expert overuse of linedefs in 5.1 to create lighting effects, ultimately bringing Deu to a crushing halt, unable to create or delete sectors without giving over 1000 warnings and crashing at the end of the compiling process... These problems have been identified by UpJohn Co; Deu warnings are definitely a contributing factor to male-pattern baldness.

Of special note is the secret sewer area, which I rather like, being it my idea and all. If you haven't played it you haven't played the game, or something like that.

Features of Yak World include aforementioned unfinished sewer system, big drops, scary things with light, weird texture replacements, guns, rockets, lack of spider demons. Lots of secrets I can't tell you about. Go play that wad!
Credits: John Lyons, a brilliant and often witty Doomer. We often have frank discussions on topics pertaining to the state of Indo-Chinese subcultures as connected with recent discoveries of ancient artifacts in the Indus River Valley civilizations of the Quasi-Bronze Age period, and on certain occasions we might even speak about Doom (I miniaturized a trooper, he put "Kick Me" signs on Imps and built glass; you know, the kind of stuff normal, mentally healthy people do all the time.) Check out his FLORZOO and JL2 wads (JL3 near completion.)

Kami, reigning benedictine monk of DEU. BTW, KAMI2.WAD rules the world.

Steve Purcell, deity.

Trent Reznor, in-house audio stimulus. Caffeine on a shiny 5-inch platter.
Base: New level from scratch (n' sniff)
Build time: WAY TOO %&^$ING LONG... um, I mean quite some time. We weren't timing ourselves but it was off and on for weeks and weeks, it seems. A zillion hours. Good estimate.
Editor(s) used: DEU AND ONLY DEU 5.0 and 5.1. Er, for the level. Also Deluxe Paint Animation fer some images and Paint Shop Pro as a cropper. Oh, and BSP 1.1 and DMGRAPH 1.1 and WadTools 1.0. These three little programs formed the foundation for usable levels that Deu sits upon. We bow to their power. Oh, and DMAUD 1.1 too! Blimey, there's a lot of good stuff out there!
Bugs: "Hall of Sky" in beginning. I BEGGED Yak Man to make the floors lower to eliminate this but he claims he'd have to reset the heights of the entire level. (He may actually be right.)
Rating: (13 votes)
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