One Sector Tag Concept Map|
Paul Hiebert aka Creaphis|
I made this a while ago, showed it to a few people, and then promptly did nothing else with the idea. But, considering the lack of interest in NewDoom's latest contest, I figured that it's time to show it to the world.|
This is a small proof-of-concept map, made to show that you can make some interesting maps while only using the sector tags 0 and 1, and no others. This strikes me as a good premise for a mapping challenge - what do you think?
Everything done in this wad should have a vanilla workaround, but this would work better as a Boom contest for the extra capability.
Reviewers: try not to judge this as an actual level. I tried to make it fun for 1-2 minutes' worth of play, but it ain't pretty. It's really just a quickly-assembled technical example, along the lines of counter.wad or slidoor.wad - I can do better, honest!
New from scratch|
About 90 minutes|
Small texture issues. The door pillars that take a long time to open are NOT a bug - I just made it that way to block the player from a quick exit.|
|Anonymous||Nice idea, but not that fun to play. 1/5 -r_rr||x|
|Anonymous||Not so bad 2.9 out of 5||x|
|Anonymous||A nice yet short wad to play. You could of probably added in a few more things, but it was good. 3/5!-Candle M||x|
|Obsidian||This is an extremely interesting idea. I reckon a megawad in this style would be quite the experience. Thanks for the idea Creaphis! 3 stars. - Obsidian||x|