Title: "A hell day"
Filename: levels/doom2/Ports/a-c/ahellday.zip
Size: 264 KB
Date: 08/08/99
Author: Michael Krause
E-mail: Michael.Krause@Koeln.Netsurf.de
Description: 1 level WAD.
Credits: ID for DOOM 2. Team TNT for the great Boom engine. Ben Morris for DCK. Chris Dale for playtesting and a lot of tips.
Base: New level from scratch.
Build time:
Editor(s) used: DCK v2.2 by Ben Morris.
Bugs: Small texture misalignments here and there, but not really noticable unless you look for them.
Rating: (12 votes)
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This is a very well done map, let's just leave it at that Download this now!x
A pretty darn good map. If you guessed I am giving it 4 stars, you are 100% correct.x
More genious.x
not bad, it will go into my collection, but to many lost souls.x
Among the best. It's a very well detailed, brownish base type level in the author's usual style. Plays very well, better than most of the wads from this person. You don't feel like you're walking in some 64x64 grid, the details are better than those blocky maps from the past. The design is more Q2 like, and original as usual. (And lost souls are not a big problem when you have enough ammo :) 5/4x
This is dated August 1999. The author was consistently good, and this fits his style; it's a large-scale slime/techbase, with square detailing that looks a bit like a LEGO set. The gameplay would have been tough in 1999, whereas nowadays it feels pleasingly solid. The layout is structured so as to feel open, whilst drawing you on. The final battle is very satisfying, mass death on the rooftops. I could have done without the bloody lost souls, though.x

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