Title: Mossvale Estate
Filename: levels/doom2/Ports/a-c/ap_007.zip
Size: 207 KB
Date: 07/26/02
Author: Alex Parsons
E-mail: nobbjob@hotmail.com
Description: Part seven in a series of levels to be individually released and then eventually combined to form a final compilation. Hidden in a valley at the foot of the Highlands, this region will surely test your nerves as you attempt to find a safe path through to the other side.
Credits: Id Software, Huff, the creator of Wadauthor, Rich, Blake and Kevin for testing it.
Base: New level from scratch
Build time: If I had to guess - about 38 hours
Editor(s) used: Wadauthor, Wintex
Bugs: Please inform me of any (very important for future rerelease)
Rating: (5 votes)
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Commenting as: Anonymous
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Reviews:
Anonymous
Looks good. Unfortunately, it is Boring.x
Anonymous
Boring? No way - this map is great. Wall-to-wall action. - Grazzax
Anonymous
well.. i cant say it was boring, and i most definitely cant say it was great meby it would be fun in a coop game, but between the chaingunner swarms in the mountains and hoards of imp running at me it was just way to hard to enjoy, but if your looking for a challenge this might not be a bad wad.. x
Anonymous
This is dated July 2002. It's a big, manly canyon castle level in which you fight 734(!) baddies. Undeniably action-packed, well-designed, but a bit monotonous, feels like it goes on much too long. Starts off horribly, gets better. Unfortunately the author has a limited stock of ideas - mazes, more mazes, bits where monsters on ledges fire down at you. Oddly damp final battle (the big fight is about 3/4 through).x
Anonymous
awesome layout, but I took the wrong way and had to fight barons/viles/revs with just ssg/chaingun for more than half the map. Probably be fun to record a demo though, but I'd rather more power weapon ammo.x

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