Title: Badgers DooM house: Special ZDooM Edition
Filename: levels/doom2/Ports/a-c/badgerze.zip
Size: 690 KB
Date: 10/21/04
Author: VMOS
E-mail: badgermedia@yahoo.com
Description: It's my house, an old idea I know, but I went out of my way to make actually like my house. There was a plot, but I can't really remember it, um, you're in my house, you have to get out, simple.
Credits: My long suffering non-doom playing friends who were roped in to play test the thing, especially Elaine
Base: New from scratch
Build time: feck knows, started 1997 finished 2004
Editor(s) used: Mostly DCK for the original and DoomBuilder for the Zdoom stuff, but also deth, zeth, wadauthour, wintex, deep and probably a few I can't remember
Bugs: Some of the skulltag modes don't work the way they should
Rating: (10 votes)
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Commenting as: Anonymous
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I played it with ZDoomGL at 1600 x 1200 mode in full screen. It actually freaked me out a bit. Very nice work.x
It is pointless, yet awesome. 'nuff saidx
It was nice, but the second story windows on the outside of the house, and the camera/"sky box" style effects on the stairs to make it look more 3d didn't look quite right (this is mostly due to the way Zdoom handles it's skybox cameras. I downloaded badger1.zip!x
, and the use of static textures on the staircase and the texture bleed trick with the second story windows to make it look like you are seeing into the second story windows from the front looked nicer in that one. Otherwise, this wad was pretty damn inpressive, and the attic looked awesomex
Despite a few homs, the use of new content and zdoom features makes exploring VMOS's house an enjoyable experience. 5/5 ~Joe Andersonx

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