Title: budrum26
Filename: levels/doom2/Ports/a-c/budrum26.zip
Size: 246 KB
Date: 01/11/06
Author: Michael "Optimus" Kargas
E-mail: optimus6128@yahoo.gr
Description: Wow! My first Doom2 WAD is finished. And a more serious attempt to create interesting shadows and visuals, hopefully also challenging and not confusing gameplay (it's hard to say when you have played this WAD during beta testing for the nth time and you already know the exit ;P)

Normally, I had much more ideas for this WAD, but since it had became already enough large and I was already sattisfied with what I've designed so far, I decided to finish few more important parts and release it.

But finally it's here. The name of the WAD came out because today I am becoming 26 years old. BuDrum comes when I thought about my BirthDay, BD came in my mind, Budrum almost means Dungeon in greek, although there is mostly a base setting here and then perhaps few small dungeon halls.

There is no story. Just some attempts to do various impressive(?) lightning and shadows, a rather large map with lot's of secrets, monsters and dark areas (Perhaps this will tire some players but I just came into it to create some atmosphere and I was bored to change the concept).

Try HMP, it's really fun!!! =)
Credits:
Base: setting here and then perhaps few small dungeon halls.

There is no story. Just some attempts to do various impressive(?) lightning and shadows, a rather large map with lot's of secrets, monsters and dark areas (Perhaps this will tire some players but I just came into it to create some atmosphere and I was bored to change the concept).

Try HMP, it's really fun!!! =)
Build time: 1 year(!) since I started this, but anyways I was working very very slowly and with long breaks.
Editor(s) used: DoomBuilder and Wintex (I hope I haven't fucked up my gfx entries this time)
Bugs: Tested on ZDOOM, might run well in other Boom compatible ports. Runs in Vanilla Doom too but you may experience visplane overflows here and there, tutti frutty effect and other stuff. ZDOOM is recomended, some other ports fuck up few of the texture alligments and I didn't bothered correcting this :( But there are very few occasions..
Rating: (10 votes)
  Spambot check: 8 + 9 =

Commenting as: Anonymous
Download here

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Reviews:
Anonymous
"ZDOOM is recomended, some other ports fuck up few of the texture alligments". No. zdbsp fucks up a few of the texture alignments, but Zdoom ignores the information from its own nodebuilder in this respect. Still, it's not a major problem here. The map is OK, but rather too easy on UV, and the action is certainly not non-stop. Some nice design touches but few surprises.x
Anonymous
Ok I guess, but flawed. I ran out of ammo at one point, and there are lots of areas that are simply far too dark. 3/5 FPx
Anonymous
It's an okay first effort so +1 star for that. Still it has some powerup placement that doesn't make sense, it's painfully linear and I thought it was rather boring to play. 3/5 - Belialx
Anonymous
Nice for first time. Some good lighting work. I hate wolfenstein soldiers in doom. If u try to make some good atmosphere with shadows these bright blue soldiers terribly spoil it. 3/5 Damnedx
Anonymous
This wad was pretty uneven. Some areas had very nice lighting effects, others were fully dark or light. Some areas had good detail or gameplay, others reminded me of 1995-era levels. Still, overall I had fun with this level, so I'll be generous and give it 4 stars. x
Anonymous
Evge re palikari :-Dx
Anonymous
Not bad for a level built by a retard. Optimus often gives a 5/5 score for a pathetic joke wad. So I will reciprocate. 2/5x

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