Like it's predecessor, "Congestion Control", this map, "Congestion Control 2" is a fast-paced and fun Doom II level. It also features a unique visual style (different from the first one).
This level REQUIRES an engine that removes the original Doom's limits. Boom and anything upward will do just fine.
Varun, the Ninth Gate team, the authors of all the tools and resources that were used to make this level, id Software, and finally *you* for downloading/playing the level.
See the CCT2.HTM page in the extras archive for complete credits.
New level from scratch
2 and a half months
DoomCAD 6.1, XWE, ZenNode 1.1.0, Wintex 4.3, Paint Shop Pro 6.0 (see CCT2.HTM for more details)
Some visual errors may occur if you play this level with an OpenGL port such as jDoom or GL Legacy. This does not hamper gameplay, nor will it cause any crashes. It only happens in a couple of places, and if it bothers you, use the software renderer in your port (or use a non-GL one).