This is a map with Quake metal textures. At first it was designed for Zdoom, but as I experimented with coloured lighting and 3d floors in GZDoom, I didn't go back.
There is little difference between Hurt Me Plenty and Ultra Violence, but one area may be easier for some players on Hurt Me Plenty. So play that mode if you suck.
This may be my last map for a while as I'm venturing into Quake mapping. I figure it'll be easier mapping for Quake rather trying to do Quake levels in Doom. My next design on paper is for Quake, but I'll probably port it over to Doom at a later date. Not to mention I still haven't finished the 75% complete Doom level I worked on almost a year ago.
Please see 'bugs' below about sliding doors.
Alien8 for helping me with ZDoom growing pains.
Tormentor667 whose maps gave me insight to the benefits of Source Ports. I also got the new monsters from his Beastiary website.
Shadowman, author of Cheogsh from where I stole the red sky, and also how to do dynamic lighting.
New level from scratch.
Started May 22nd, finished the build work about a month later and then about another month because I was too lazy to finish it off.
There is texture bleeding with many of the sliding doors, but I am assured that this is a bug with GZDoom rather than my map since there was no texture bleeding on any doors when I was testing the map under Zdoom.