Title: Demon Eclipse: Episodes 1 and 2
Filename: levels/doom2/Ports/d-f/de-pkg.zip
Size: 14468 KB
Date: 09/25/06
Author: Eric Ou (Eriance/Ezxariarch)
E-mail: Ezxariarch@hotmail.com
Description: This Package includes the completely updaded version of Demon Eclipse Epsisode 1 as well as the all new episode two. The Mode features a host of new monsters, weapons, and other graphics I made. Almost all the original Doom weapons are completely redrawn from scratch to make the weapons look consistent. Features 24 new monsters (although not all used yet) With many more to come. 18 new weapons and/or revamps, 10 of which designed especially for episode 2. A Host of new Items and Powerups.

This is planned to be a 5 episode mod, a total of 30 maps. Each episode is designed to stand out on it's own, although continuating the original Story. Each Episode will have it's own weapons, monsters, and theme, designed for a new gaming experience with each episode.

NOTE: You will need to run GZdoom using OPEN GL mode, not software.
Credits: ID Software (Doom(1&2&3)) Raven Software (Heretic(1&2) and Hexen(1&2)) 3D Realms (Duke 3D(s) and Shadow-Warrior) Mololith Games (Blood and Blood: Plasma Pack) Banjo Software (Hacx) Blizzard Entertainment (StarCraft and Diablo II) Midway Entertainment (Doom 64)

Team TNT (people that I learn how to map from)

Randy (Zdoom and Forums) Graf Zahl (GZdoom and Forums) Carnevil (Skulltag Powerup ideas) Tormentor (Map assistance, map11 help, and mapping inspiration) Kirby (Map09 help and ideas) Bouncy and King-of-Flames (SP and Coop testing) The Dark Archon (ACS and Decorate assisstance) NMN (Graphics assisstance and artistic inspiration) Vader and Little White Mouse (Graphics inspiration) Agent Spork (Simplicity and monster ideas) Scuba Steve (My doom mod-hero for GB-Doom2, guy that inspired me to start on doom-modding) Xaser (Zen-Dynamics) The Shooter 17, SolarSnowfall, and Jallaman (Regeneration Script) Code Imp (Doom Builder) Maker of Wintex 4.3 (for wintex, duh) Maker of XWE (XWE) Gothic99 team (Music) Doom 64 TC team (the Doom64 TC) The Monster and Weapons Resource wads (ideas and sounds) Those who have supported me by playing this and offering suggestions Anyone else I forgot to mention

Zdoom Forums (For help and resources) Doomworld Forums (where this all started)
Base: New From Scratch
Build time: 8 months
Editor(s) used: Doom Builder 1.67, Wintex 4.3, XWE 1.16, Goldwave 5.2, Photoshop CS, MS paint
Bugs: Powered up Mace and Demon Skull wont work on 3D floors (GZdoom problem), Vorpal wont charge up per every hit (due to +ghost effect), lag for some older computers (GZdoom 3D floor issue),
Rating: (57 votes)
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Supported mirrors: Unsupported mirrors: /idgames protocol:



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