Title: Alone on Deerspeed Base
Filename: levels/doom2/Ports/d-f/deerspd.zip
Size: 50 KB
Date: 06/07/11
Author: David Law, Jr (deertagg)
E-mail: deertagg@yahoo.com
Description: This map was originally built for Doomworlds speedmapping contest, base theme. A WadAuthor error 70 minutes into the contest deleted the map. Since I was pretty happy with how the map had progressed to that point, I rebuilt the map from memory, plus added a lot more. However, I never submitted the map to Doomworld for the contest since I was way to late. The map, I believe, still rates as being considered small. Depending on your style of play and skill, it should take you about 10 to 20 minutes to finish.

My aim was to have the finished map have a clean uncluttered look and feel to it. I tried to work in enough detail to make the overall appearance look interesting. I'm not entirely happy with the flow of combat in some areas, but it's close enough, as I was making myself crazy constantly tinkering with the map. I hope you enjoy.

Map hints at bottom of page :)
Credits: id Software, for Doom, of course Williston Consulting, for WadAuthor, my editor of choice back in 2001 codeimp, for Doombuilder2, the editor I am using now Doomworld, for providing me the inspiration to originally build this map
Base: theme. A WadAuthor error 70 minutes into the contest deleted the map. Since I was pretty happy with how the map had progressed to that point, I rebuilt the map from memory, plus added a lot more. However, I never submitted the map to Doomworld for the contest since I was way to late. The map, I believe, still rates as being considered small. Depending on your style of play and skill, it should take you about 10 to 20 minutes to finish.

My aim was to have the finished map have a clean uncluttered look and feel to it. I tried to work in enough detail to make the overall appearance look interesting. I'm not entirely happy with the flow of combat in some areas, but it's close enough, as I was making myself crazy constantly tinkering with the map. I hope you enjoy.

Map hints at bottom of page :)
Build time: with me it's always too long
Editor(s) used: WadAuthor, originally WadEd, for identifying linedef numbers needed for CLED, back in 2001 Doombuilder2, for the 2011 additions and over-all tweaking
Bugs: none I'm aware of
Rating: (9 votes)
  Spambot check: 4 + 7 =

Commenting as: Anonymous
Download here

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Reviews:
Anonymous
A good map. Has some good battles... yes, sometimes the combat can be uneven, but I do like it. Keep it up. Hope to see more. 4/5 for the effort after losing the original map.x
Anonymous
It's clear that plenty of work went into this map, and I'd say it paid off. Nice simple layout with clean detailing and solid combat. ZDoom features are used lightly but effectively, and there are plenty of secrets to discover. There's enough backtracking to give the player an appreciation of the space and layout in a single playthough, but not so much that the backtracking becomes tedious. The map isn't too tough, and while the ammo balance is very forgiving, I can't really fault it for that. 4/5x
Anonymous
Very enjoyable. The level has great detail, and the fights are fun! 4/5x
Anonymous
new style fun!!x
Anonymous
Original wad - worth a play @ UVx
Anonymous
Good small map, but stealth monsters is BAD, try avoid use them in this kind of small map.(Silent teleports is OK but I guess those stealth monsters make that is not cool...), gameplay and the looking are good, lot of secrets and not hard to find, nice! 4/5 -playerlinx

View deerspd.txt
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