Title: Demontia
Filename: levels/doom2/Ports/d-f/demontia.zip
Size: 1186 KB
Date: 09/24/09
Author: Jacob H. Orloff
E-mail: jingodoomer@gmail.com
Description: Story: The UAC was performing routine geological tests on some of Earth's subterranean caverns when they uncovered the remains of a temple complex of a long lost civilization. A few initial probes by recon teams showed no signs of life...until the accident. While chiseling away some rock from one of the main chambers of the temple, an archeologist slipped and cracked his head upon the altar, spilling blood upon the sacrificial slab and sparking an aeon-dead ritual that awoke something wicked. Within moments the base was flooded with demons and the forces of Hell overpowered the marine defense. All that is standing between Earth and certain peril is you. Shoot your way down into Hell, knocking out each summoning gate and slaying it's demon avatar before it's too late!

Information: I have been working on this WAD for nearly two years. Essentially, this is a thirteen level replacement WAD for Doom 2. There are nine regular levels, a finale, a transitional level, and two secret levels accessible through the campaign.

Technical: *Added additional gore to the Former Human, Former Sergeant, and Imp sprites. *Replaced the music for several levels when appropriate, other times the default music fit perfectly. *Replaced the level title graphics as well as the opening scene graphic. *Replaced Boss Demon on-sight sound file. *Replaced Boss Demon sprite. *Added an additional texture. *Changed intermission text to perpetuate the story.
Credits:
Base: was flooded with demons and the forces of Hell overpowered the marine defense. All that is standing between Earth and certain peril is you. Shoot your way down into Hell, knocking out each summoning gate and slaying it's demon avatar before it's too late!

Information: I have been working on this WAD for nearly two years. Essentially, this is a thirteen level replacement WAD for Doom 2. There are nine regular levels, a finale, a transitional level, and two secret levels accessible through the campaign.

Technical: *Added additional gore to the Former Human, Former Sergeant, and Imp sprites. *Replaced the music for several levels when appropriate, other times the default music fit perfectly. *Replaced the level title graphics as well as the opening scene graphic. *Replaced Boss Demon on-sight sound file. *Replaced Boss Demon sprite. *Added an additional texture. *Changed intermission text to perpetuate the story.
Build time: About two years.
Editor(s) used: XWE, GIMP, Doom Builder
Bugs: None. Please e-mail me if you find any.
Rating: (7 votes)
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Reviews:
Anonymous
Nice work, but you need ZDoom V2.2.0 to play it properly (on Map04, at least). I'm talking to the author to see if he can redesign it for the latest version. 4/5x
Anonymous
Pretty good set. 4/5.x
Anonymous
I would give this 4 normally but none of these maps are doable from pistol start. At map10, oops, you forgot the weapons. There's no balance or level progression between the monsters, they just feel randomly thrown in. Could be much better with balanced testing. 3 stars. - Motix
Anonymous
This is soooo challenging without becoming the hell that hell revealed was. A lot of traps in each corner, maybe too crowded rooms with monsters but it's doable. Just the right amount of challenge before becoming bad. Ammo is too low though. 5/5 - Optimusx
Anonymous
map design is good. but 4 level has locked door and unable to open. when I start each level newly, it is impossible to clear because of not enough weaponx
Anonymous
Good mapset, but I play with ZDoom 2.4.1 SVN, and it most things doesn't work, I must using NOCLIP cheat, too bad! Ammo is tight, sometimes it only get worse... 4/5 -playerlinx
Anonymous
My friend loves this wad.x

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