Title: Demon Snare v3
Filename: levels/doom2/Ports/d-f/desn_v3.zip
Size: 1771 KB
Date: 01/31/12
Author: fiend-o-hell
E-mail: paul_stasiuk2001@yahoo.com
Description: A map created for FoH's Standalone Megawad Project in which the challenge is to work with a severely limited texture set derived from 40oz's UAC Ultra texture pack. This wad implements difficulty levels diligently, so it cadres to both casual and hardcore players alike! Be aware though! If you’re playing on Ultraviolent, prepare for a never ending onslaught the likes of which you will not be prepared for (contradiction intentional)!Make sure you load up the two wad files included with the zip together to get the fullest experience possible.
Credits:
Base: New from scratch
Build time: Approx a month
Editor(s) used: DB 2, SlumpED, Slade 3
Bugs: You tell me
Rating: (6 votes)
  Spambot check: 2 + 6 =

Commenting as: Anonymous
Download here

Supported mirrors: Unsupported mirrors: /idgames protocol:


Reviews:
Anonymous
great map. good looks and after a while - great fights. 4/5x
Anonymous
The opening can be extremely annoying lest one finds ammo, but as things go on, the wad becomes a little more satisfying to play and the fights better-constructed. The animating sky is a nice, underused touch. 3.5/5 - Snakesx
Anonymous
not working in zdoom and gzdoomx
Anonymous
It´s fun! ^BTW worked in gzdoomx
Anonymous
I liked it. yay.x
playerlin
I don't know but why some many authors like do narrow walkways or make shitload of barriers, maybe it gives player's to hide and adding challenges but it's still annoying... and lost souls always let me get killed because they blocked my way out...totally sucks.(HMP and UV both have lost souls, so...) but those fights just fair, except cyberdemon one...looks good but no, it should be more space for fighting at all... 3/5x

View desn_v3.txt
This page was created in 0.01518 seconds