Title: Dubai
Filename: levels/doom2/Ports/d-f/dubai.zip
Size: 1054 KB
Date: 11/30/12
Author: Didy
E-mail: moontrader@gmx.de
Description: tech-base with a varied theming, mid-sized, generally nonlinear, less puzzle-like
Credits: I was using some of the textures from cchest4 (5rtxt.wad). So credits goes to those who are mentioned in cc4-tex.txt. Music from Jimmy (d_bleedg), sky from iori - Thanks to all.
Base: New from scratch
Build time: weeks
Editor(s) used: Doombuilder 2, XWE, Slade, Whacked2, SWANTBLS
Bugs: none
Rating: (11 votes)
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great map, although I got stuck somewhere on my first try and wasn't able to escape 4/5x
Nice nonlinear (and perhaps a little confusing) base, very interesting architecture and original design decisions, just as expected from the author of "Beluga". The monster/item placement isn't that hot though, many fights feel sort of like fillers: they are there just to drag the gameplay out. I think Didy can do better. ;)x
Stellar level. It gets a little confusing with the non-linear layout and design, but never in an unmanageable way, and I think that adds to the replayability and the fun. A nice mix of ammo (a tad much), monsters, music and ambiance, and a cool little surprise at the end that could have been played up a bit more. It's moody and won't take you too long to finish, but is fun and has more thought in it than most of what's coming out now. Solid 4/5 - Capt. Redundant Captainx
Not Jabba
Didy was always one of my favorite mappers, and this is a nice comeback map. The level starts out seemingly simple compared to his earlier stuff--easier, more linear, fewer moving parts--but then you hit a switch and the suddenly half the base seems to transform, plunging you into a hellish fight in the dark. I don't love the new monster, but the ending area's beautiful.x
I am really happy Didy is still mapping. I like all his work including this one. The design is really interesting unique and non-linear. The layouts looks maybe too complex, but I didn't have problems to navigate through it. Maybe it could be little bit more difficult. I didn't like the ending so much and that is why I give it only 4/5 - Damnedx
This map is bitchin. Cool looking really original design, I love it. Blakestone 3-30-14x
Pretty good 4 a unreal/blood-like map. Unfortunately, I found some stuck areas that can't b freed. Confusing map layout, which is good 4 an atmosphere of a ruined infrastructure. The sudden dark/light-ness of 1 sector was 1 hell of a fight though! ~3/5x

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