Extorta Montra v1|
A large and brutal phycotic map that verges on trolling. Be prepared to save and die a lot!|
Thanks to Memfis for providing the base. titlefont: Lightfoot by Paul Lloyd, http://moorstation.org/typoasis/designers/lloyd/index.htm, firstname.lastname@example.org title music: J.S. Bach bwv775 from www.midiworld.com level music: Underdeath by Mark Klem (chosen with the help of Jimmi's Jukebox wad) sky texture: I created the sky texture from blending together two skies found in 'Whispers of Satan' (Paul Corfiatis and Kristian Aro). Mention them and me if you decide to use for your own projects! Thanks to all the folks who have given me immense support over the years on doomworld, zdoom, and WIP forums. Thanks to the creators of doom ports, Doom Builder, and all the other doom tools I use!|
DB2, Slade 3|
Visual Bugs mostly|
|Anonymous||Nice! Fun slaughter map with lots of open spaces. The look of it is pretty cool as well, with lots of details and nice architecture. I'm always a fan of hellish map design. My only major annoyance is an inescapable pit in the ground with no texture assigned on the walls. That's no fun. I'm giving it a solid 4* rating.
|Anonymous||Just because it's hard doesn't mean it's good. There are texture misalignments out the wazoo, and I don't mean minor ones, like on staircases, but rather on straight walls with no difference in the ceiling height, which boggles the mind. Gameplay isn't bad, but too many cheap ambushes. Personally, I actually like the author's other works better.||x|
|Anonymous||Long and cool WAD. I liked many ideas used in this WAD, some parts were extremely hard as well (maybe a bit too hard). The beginning of the WAD pretty much sums this up. It took me a long time to finish, but that's okay.||x|