Title: |
After the eclipse |
Filename: |
levels/doom2/Ports/d-f/f_ate.zip |
Size: |
2.12 MB |
Date: |
04/05/12 |
Author: |
Daniel "FractalXX" Bettenbuk |
Description: |
A simple Boom wad. It's my first released work here, and even my first work with Boom. It has only 11 Maps, cause I don't have much time to make a full megawad. I don't know where did the name come from, It's just a name. |
Credits: |
|
Base: |
New from scratch |
Build time: |
5 months |
Editor(s) used: |
Doom Builder 2, SLADE |
Bugs: |
There might be some bugs, but I guess i fixed all the necessary ones. This is my first work, so It isn't perfect. |
Rating: |
(9 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
FractalXX
| It's been 2 years since this release. Even I wouldn't rate it any good. I just had a thought of remaking it, again in Boom format, but with better experience, would try to balance it better, make gameplay better, detailing, etc. Maps wouldn't be all the same, but the concept, maybe also the soundtrack/textures would be. What do you think? | x | |
Anonymous
| There's obviously a lot of raw enthusiasm being shown by the author, but the experience/know-how isn't quite there yet. The main culprit is texture alignment (a lot unpegging issues to go around) and, at least at this point, experimenting with linedef actions that aren't quite mastered yet. That said, the gameplay was decent enough, but most areas were too cramped and the floor overdetailed, which really creates a 'meh' feeling overall. Look forward to future, cleaner works, though. 4/10 -Snakes | x | |
Anonymous
| There is some fun to be had here but visual glitches are abound, its a pistol start meanie, and the archvile/baron combos on maps 04-11 make for some impossible situations. My recommendation to author is to play your own maps before you rush'n'release! On the + side, track were decent! 2/5 -FoH ::FDA(map 11 only) -prboom+ 2.5.1 skill4::http://www.m ediafire.com/downloa d.php?lomgd24f242wei y(remove spaces) | x | |
Anonymous
| i thought it was great. nice music choices, nice progression, a few fun ideas here and there, and breezy gameplay. bonus points for details like the debris laying on the ground in the hotel map. if i had to gripe about anything, id say to make your silent teleporters a little cleaner in the future. seeing sectors and monsters pop out of thin air like that doesnt look so nice. keep it up | x |
View f_ate.txt
|