Title: From a Hideous Road of Corpses and Misery to Satan's Secret Oddities
Filename: levels/doom2/Ports/d-f/farohr.zip
Size: 10957 KB
Date: 12/06/10
Author: Hardcore_Gamer
E-mail: hakkarin@visir.is
Description: --------------------------------------------------NOTE: THE LEVEL OF DARKNESS IN THE MAP CAN VARY A BIT DEPENDING ON YOUR MONITOR AND SOURCE PORT. IF YOU ARE HAVING TROUBLE SEEING THEN FEEL FREE TO ADJUST THE BRIGHTNESS LEVELS IN THE OPTIONS/SETTINGS OF WHATEVER SOURCE PORT YOU ARE USING. --------------------------------------------------

After many many months of working on this on and off this is finally done! My aim was to create a really dark level that emulates the scary theme of PSX Doom and Doom 3. The map uses new tech textures and the PSX Doom sounds, as well as a sound track from Doom 64 (yes I know the file size is large but since this is suppose to be worth a full hour (at least) of gameplay and is really important for creating the atmosphere I want to create I think its worth it)

The map is for Zdoom based ports, and it uses Zdoom features such as slopes and colored lights.

----------------------------------------------- The story so far......

Your a elite former soldier and a gun for hire. Something has gone terribly wrong (for the tenth billionth time) at a secret research base on the North-Pole that belongs to the Gionetics corporation, the UAC's biggest competitor. After begin contacted by Gionetics, they convince you take care of their mess since they don't want the general public to find out about the disaster. In return for a big fat paycheck, you arrive on there secret base of operations in Canada to prepare for your mission. They brief you about the situation and tell you that they were experimenting with stolen UAC technology in an attempt to perfect the teleportation technology for there own purposes only to repeat the mistake made by the UAC on Mars all of those years ago.

Because of the North-pole's remote location, the demons have not yet been able to find a way to leave the base area and thus Earth is save for the moment. But their numbers continue to grow and if they aren't stopped soon then all of Earth will be in grave danger........

You paradrop down and land right outside the base entrance, you open the entrance door and enter the base.........there is no turning back now. ----------------------------------------------
Credits: Whoever created the new textures used.
Base: New from scratch
Build time: Too long if you ask me.
Editor(s) used: Doom Builder 2, Slumped, WAD Merger.
Bugs: For some reason there are 2 ceiling flats on the map that look odd in Gzdoom. I don't know if that happens in any other ports.
Rating: (6 votes)
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Commenting as: Anonymous
Download here

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Reviews:
Anonymous
Some decent new textures and detailing in the tech sections. Very dark, and goes a bit nuts with colored light. Starts out tediously difficult, with player fighting several Arch-Viles at once with chaingun and regular shotgun. Room design often too symmetrical. Weak theme: if it's the North Pole, where's the snow? If it's Hell, why is the sky normal? Flawed, but action-packed enough to not be boring.x
Anonymous
This is pretty cool. Sounds, music and lighting create a good, gloomy atmosphere; it gets a bit tedious in the end, I think but it's still a nice level. 4/5.x
Anonymous
I enjoyed playing this level alot, the detail in some areas could be a little better or layout more varied though overall I wanted a challenging map that didnt get boring and that is exactly what I got. It will be interesting to see what else this author makes as his abilities improve. 4/5. Well done.x

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